Created by Julia Fernandez

https://juliafernandez.me/

LUTUM! is an interactive computer-based experience made entirely out of clay. Inspired by point-and-click media throughout history LUTUM! Is an experiment in using analog methods in a digital space. In the space, users are greeted by the main character, a clay figure representative of myself, in her apartment. Users are prompted to accomplish various tasks such as cleaning her room.  LUTUM! pushes the limitations of clay as a digital medium, re-imagines early stop-motion media, and contributes to the contemporary conversation surrounding claymation as an art form and avenue for interactivity. Since its earliest origin in the 1926 film, Long Live the Bull, claymation has charmed the world as plasticine manipulates our perception of reality. While Gumby, Wallace, and Gromit have remained some of the world's most beloved cartoon icons, stop motion has lost popularity due to the tedious nature of its production as media technologies especially as new VFX and CGI technologies improve. In an effort to revive claymation as a relevant medium, all of the game assets are made out of plasticine clay, programmed in Unity, and stop-motion animated in DragonFrame. 

This is the progress I have made so far and it may or may not work! Try it anyways!

CREDITS & THANKS

I couldn’t have done it without the help and support of the IMA faculty, friends and family.

IMA Professor

Christina Dacanay

Graduate Assistants

Tinrey Wang

Alexandra Palocz

3D Scanning

Webb Hunt

Unity Knowledge

Sarah Rothberg

Music

Noah Cote

https://www.instagram.com/noahcotee/?hl=en

SFX

Ethan O’Donovan

Photography Resources

Noah Pivnik

ITP Documentation Lab

Carter Beardmore

Playtesters

Isabelle Rieken

Webb Hunt

Ethan O’Donovan

George Gildersleeve

Bailey Foltz

XY Zhou

Max Chu

Elliot Wright

Aidan Massie

Bailey Foltz

Shiva Viswanathan


Comments

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So cool! I want to see more!

That was surely a beatiful short experience, loved the style so much!